He said the process makes the sound 'shuck shuck', whatever that means. I think the poster above accurately pointed out where the term comes from (this guy Don, who wrote some essay about A&A strategy - ). Another alternative is to land in Algeria, or Spain, depending on strategy, from the Spain SZ. Nevertheless, the Allies can lose if America spends her building points on say, airplanes, and gets unlucky.
America holds the balance of power in this game.
On the next turn, these units will be picked up by transports in the UK SZ, from E Canada SZ, and returned to the UK SZ where they can be unloaded in Finland, or alternatively in WE, if an attack is viable. The shuck-shuck strategy is an application of the so-called 'infantry push' mechanic. On the non-com phase, move the land units to East or West Canada respectively. These can be spread between East US and West US however the player wants (again, assuming rules allow pickup from W Canada). The idea is to get a constant stream of US land units into Europe where they can fortify Karelia, shift to defend Russia, launch minimal-force attacks into Ukraine, or whatever is needed.Īfter a few turns, US can have 5 trans, and build say, 8 inf, 1 arm per turn to load them. Shuck-shuck is when the US player uses a fleet of transports to move land units (mostly infantry) from Eastern Canada (and Western C, in most rule variations) to Europe, usually Finland.